If you’re a teacher, are you hoping your students will learn anywhere but in the classroom? Or is learning better done away from the classroom in smaller groups of no more than ten?
Which Is Better Learning In The Classroom Or Online
Not so long ago, teaching became a stressful task where one feared the consequences of wrong direction. Teaching was seen as a part of the job that required pressure and pressure is uncomfortable.
Back in the late ‘90s, the ‘computer revolution’ introduced such tools as a mouse, screen printer, and video cameras. Students were given such devices to enhance their experience. These high-tech tools however, gave teachers an unprecedented pleasure. In the era of knowledge acquisition, who cares how one made a discovery?
Cynics opined that the explosion of knowledge-acquisition tools placed more stress on teachers as their learning materials were subjected to scrutiny to ensure accuracy. Gone were the days of constant inspections from parents, who tolerated tutors and private tutors to make the students perform better.
As the future of education progressed, the emphasis on technology turned global, but now the results of the two are becoming synonymous.
With students increasingly digital and searching for answers outside the classroom, teachers are forced to answer a series of questions. Such questions relate to accessibility of the assessment process, content, and the gamification of learning for today’s audiences.
Is it better to have students come to you or is it better to have students come to you?
Should online learning be incorporated in the classroom?
In my previous article, this was one of the topics covered as I called for a rethink in the online component. Here I will revisit the topic to see what insights we have gained and which ways we might improve.
Should we include online assessments and applications?
Digital self-assessment instruments in the classroom can augment assessment and cause rifts when non-useful information is sought.
I am not suggesting online assessment is unimportant and cannot be made to complement a good system. More than 250 million people are expected to sign onto the internet by 2020. However, there should be a criterion or filters that are required to assess online test materials.
For example, one might be asked to use a shopping app to select the brand of a shirt. However, if that app requires that you type in your height and weights, this might cause rifts. It might be more efficient to teach students to use the scale before making purchases as this will also provide additional information. When we know our students’ size and weight and the category in which they will be assessed, the goals will be more easily met.
A player who records a run often pays more attention to times and the score, but trying to teach a runner who only wants to know the distance may lead to confusion.
Digital education needs its own learning indicators, and teachers should guide students to identify which indicators fit their needs, says Ralph Matthew Proctor, Associate Professor of Entrepreneurship and Innovation Management, Adjunct Professor of Marketing, and Head of Digital Learning Initiative.
Edubloggers can contribute a variety of annotations to an online textbook that provides engaging content. While they have value, what will enrich a learning experience is an incentive system that rewards an achievement in a particular category.
Gamification in the Classroom
Open-ended learning means students understand why they are learning, but students are expected to work independently and in teams. For students that like group work, it can be a challenge to find projects they can improve their learning by doing so.
Instead of giving your students the types of essays and experiments that make them uncomfortable to submit online, when you are planning a project, opt for a more collaborative learning scenario to give a dose of motivation.
One of the benefits that we can anticipate is that when you have assigned a homework assignment, students will feel compelled to complete it. Especially since they are seeking to develop a persona online to stand out. In one of the experiments we undertook, we found that teens are ‘enthusiastic and eager to learn’ but need a sense of ‘permission’ to use online learning tools. The research for an interview of public school teachers will be conducted during the classroom session.